本文实例讲述了python中pygame模块用法,分享给大家供大家参考。具体方法如下:

import pygame, sys 
from pygame.locals import * 
 
#set up pygame 
pygame.init() 
 
windowSurface = pygame.display.set_mode((500, 400), 0, 32) 
pygame.display.set_caption("hello, world") 
 
BLACK = (0, 0, 0) 
WHITE = (255, 255, 255) 
RED = (255, 0, 0) 
GREEN = (0, 255, 0) 
BLUE = (0, 0, 255) 
 
basicFont = pygame.font.SysFont(None, 48) 
text = basicFont.render("Hello ,world", True, WHITE, BLUE) 
textRect = text.get_rect() 
 
textRect.centerx = windowSurface.get_rect().centerx 
textRect.centery = windowSurface.get_rect().centery 
 
windowSurface.fill(WHITE) 
 
pygame.draw.polygon(windowSurface, GREEN, ((146, 0),  
(291, 106), (236, 277), (56, 277), (0, 106)))  
 
pygame.draw.line(windowSurface, BLUE, (60, 60), (120,  
60), 4)  
pygame.draw.line(windowSurface, BLUE, (120, 60), (60,  
120))  
pygame.draw.line(windowSurface, BLUE, (60, 120), (120,  
120), 4)  
pygame.draw.circle(windowSurface, BLUE, (300, 50), 20, 0) 
 
pygame.draw.ellipse(windowSurface, RED, (300, 250, 40,  
80), 1)  
 
pygame.draw.rect(windowSurface, RED, (textRect.left - 20,  
textRect.top - 20, textRect.width + 40, textRect.height + 40)) 
 
pixArray = pygame.PixelArray(windowSurface)  
pixArray[480][380] = BLACK  
del pixArray  
 
windowSurface.blit(text, textRect)  
 
pygame.display.update() 
 
while True:  
  for event in pygame.event.get():  
    if event.type == QUIT:  
      pygame.quit()  
      sys.exit()  

运行后打出的图片如下:

python中pygame模块用法实例

希望本文所述对大家的Python程序设计有所帮助。

标签:
python,pygame,模块

免责声明:本站文章均来自网站采集或用户投稿,网站不提供任何软件下载或自行开发的软件! 如有用户或公司发现本站内容信息存在侵权行为,请邮件告知! 858582#qq.com
内蒙古资源网 Copyright www.nmgbbs.com

评论“python中pygame模块用法实例”

暂无“python中pygame模块用法实例”评论...